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Art-of-Possibility

87 Game Reviews

10 w/ Responses

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Nice concept but boring

You have a nice concept but the game just didn't keep my interest. It needs a bit more flare.

Boring, lack of gameplay and laaaaaaaaag

If you actually want to play through this you better get some beer and popcorn or catch up on your homework. This game is slow(I ended it very quickly because of this) Gameplay was pointless and simply not fun. Don't waste your time with this one.

14hourlunchbreak responds:

It works fine on my computer. :|
Anyway, I'm sorry if you didn't find it amusing.

I get it.

I enjoyed your flash, nicely put message and it reminds me of what I am going through right now. Don't hate on this flash just because it is not the game you thought is was people.

KIND OF WEIRD

Kind of odd. The way you designed the controls and the screen movement it appeared as if I was controlling the platforms as opposed the pirate character. The level were pretty boring. You could do something good with it but you missed your mark. Add jumping and go 3-d and you may have something.......but then that has been done so you would have to add something new.

Better than the last 2 but a long way to go

Ok so I was one of the people who reviewed your last to versions of this game with long paragraph on why the game was horrible. I will say this is much improved. You definitely looked at the comment so kudos to you there. I like the new upgraded units but when it came down to the quality of game play you still have not hit your mark. The game just like last time is child's play. It seems that you made the players units way more powerful than the computer's units. I did not need to add turret or upgrade my wall at all. I may have taken damage 4 times at most. While I like the different units all but 2 were pretty much worthless. The crossbow unit are by far the best. They are fast and cheap. Once the earthelemetal is opened up just release a few of those and once that get to the enemies fortress they are pretty much invincible. Here is a big programming flaw. The earthelemental is way too powerful is damage and health and not of the enemy units with exception of the turrets will attack it. That just needs to be fixed. The other 3 unit are either 2 weak or 2 slow given that are so expensive to buy. Again much improved game compared to the last 2 disasters but you have a long way to go. Keep it up, you will get there.

Nothing new, it has been done already, too easy

If this was an original idea I would give you more great but there is already the Totem Destroyer series already on newgrounds which is just like your game only way better. I guess I feel if you are going to put out a game like this you should as something new. This is just a much lesser version of games of its type. Also it was not challenging, so even if you don't add anything new put some more challenge into it and it will be a much stronger game.

artful, but needs more depth

Clearing wonderful artful animation, fluid it to the end. It generally kept my interest but was slow at times. I don't see why people are having trouble with the boss. If you having trouble be patient, the pattern is easy if you actually just sit in the middle of the screen keep track of the boss, if you don't you will get a headache from losing fairies. So I feel like you could have added more of a story line and turned this into a cooler plateform game. I collected many mushrooms but that was pretty boring it was not exciting to go back and find them all. I found it annoying that the only way you could kill the enemies was right after you opened a runestone teleporter. Maybe you could have gotten the glowing white power everytime you collected 10 mushrooms. Anyway good game, but you could really build on this to give it more depth to truly make it an awesome game.

Nice Replay

Destroyed the elite level. Great game, kept my interest and I enjoyed the perks given after you beat each hardness level. It was a bit slow in the beginning when you had to wait for the bombs to explode. It would rather have them on a timer because sometime they would roll so slowly it hurt so it took forever for them to explode. As I said great game, great challenge....you should do a third one, maybe add different kinds of grenades and moving enemies/platforms

Nice shooter but a few complaints

I really enjoyed the shooter, good challenge, nice upgrades, especially since I can upgrade at any time. Here where thing went wrong, the quit button is very big and I accidentally clicked it and lost my game. There is no save so I have to start at the beginning. That makes me stop playing especially since I was quite far in the game. if you aren't going to put a save, make it harder to click the quit button or at least ask for an "are you sure u want to quit" confirmation. Do this and I will play again.

Cool concept

Nice game but not too different from the last one. I actually liked the first one more because it was more challenging but still a nice job and cool upgrades.

Age 42, Male

Education Consultant

Chicago

Joined on 1/17/05

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