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Art-of-Possibility

87 Game Reviews

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This game is unreasonably hard to the point of losing the fun. I initially though that would be ok because you had shop so I could up grade the ship but the achievements are much too difficult and you need to achieve way too many just get enough point for even one upgrade.
Suggestion: Allow the ship to take few hits before dying, earn points a different way so that you can upgrade the ship.

13rice responds:

The difficulty is increasing through the party, it needs a bit of pratice at start
Tips : pick-up same items each time to improve the ship fastly, ie power-up > power-up > power-up, or shield > shield > shield, same for the secondary weapons, they are deadly at level 2 and 3 !

The shield and the power-up give you life. Bombs also remove all bullets on the screen, it can save your life multiple times !

Unfortunately this game is not meant to be easy, i'm sad you dislike it for this reason (like a flappy bird in some way).

Disappointed and gets boring really quickly. No real skill required.
While the game may have some logic, this is actually just a button masher because that is how I successfully beat the levels. I almost feel like I'm missing something her but just continually pressing the spacebar allowed me to get all the stars and beat the levels.

I feel pretty split here. I enjoy the simple puzzles. Some are clever. The ones that rely solely on click speed are not clever at all and don't even feel like puzzle. I don't know if it is last level but I spot trying when I got to the level which moving squares you had to click progressively faster. This really lowered your rating. I'm not looking for clicker game. With a few adjustments or just removing the click speed level you will have a much better game.

I enjoy the game but I hope this get this attention of Berserk Studio so they can fix an issue. As someone else has mentioned while there are updates in the news feed. The version of Zombidle on Newgrounds is still stuck on on a old version which is unfortunate. If you visit http://www.zombidle.com/ you can play the updated version but the problem is my saved game is linked to my Newgrounds credentials which would mean I would have to start over.

Can this be fixed? If not, that is a shame given the amount of time it takes to build up skulls.

Wow! Super Impressed. You did a awesome job on this 3-D open driving world! The world is much more expansive than I originally though with underground tunnels and mountain trail. You really gave me an arena that I can play around in. I hope you plan to build on this! I enjoyed that you had a variety of vehicles but really I only wanted to use the small ones, especially the buggy since you can drive and maneuver more easily. Any hints to what you have in store next?
Note: I found that I could actually drive off the mountain range into oblivion.

This game offer nothing new and is a sub par block breaker remake. It is great that you are exploring coding but I don't think this deserves a spot on the site.

Add arrow key controls. Also add a key to shoot missiles as currently you have to click the onscreen button with the mouse which doesn't make sense due to the fact that the mouse also control the ship movement. This is just a poor remake at this time but you could turn it into something much better. Add bosses, levels, more than 3 types of enemies, power ups etc. Currently it is missing everything that make this type of game fun.

sentinelatlastradema responds:

also the game need a pause button

This game is a waste space. It is just ping pong and nothing new. This game already exists.

I feel like there is some potential here but without better instruction the game takes to long to figure out. I need a better understanding of the abilities of each character and how the impact the others. Trial and error got boring.

Nothing really new here. I played it a few times and the game does not progress at all so it lost all replay value. It was very easy and didn't seem to increase in difficulty.

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