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Art-of-Possibility

87 Game Reviews

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Ok classic

As you said it was a classic, and over all the basic were down well. You did not add much to it but that probably was by choice so you achieved what you set out to do. Most of the level were good for a quick game. There are a few problems that really reduced games score to me. I many levels there was no skill needed and everything was by luck. It is nearly impossible to to purposefully avoid destroying the super nova stars so if you just try enough times you will eventually beat the level. Something needs to be changed here.

It is like a Tron sidscroller nice!

Nice game. I felt some Tron influences here. Smooth animation and easy controls make it nice to play and still allow for a nice learning curve to do stunts. Couple things that could make it better: When I do a full 90 degree wheelie, it reduced my health which reduced the amount of tricks so I think you shouldn't take power health away in this case. Create longer levels(I like the shorts one but you need long ones as well) and have some one to race against. I really enjoyed the element where you can change your bike color which allows you go on or fall through different pathways. Keep up the good work.

Just not good...

This type of game had been done a thousand times over and when it is done well I like it; sadly this is not the case here. The worst part about this game is unless you land perfectly flat on both tires you CRASH. That is annoying and way unrealistic even for a video game.

Sadly just a poorly done copy.

I'm not really sure if you meant to copy the tetris block climbing game on Newgrounds but this is either a poorly done copy or just a nice try for first game that just is old news. Maybe just turn this into a platformer.

Really Fun Game that kept me intersted but.....

So......Great puzzle plate-former. The idea of changing your surrounding worked perfectly and the game ran smooth as silk. As other have commented a sequel should be made here to remove the issues with this one. The obvious first one is the story sucked. I was hoping for cuts scenes at every level so that story really went some where. Unfortunately that just didn't happen. The story was just not there. As for gameplay.....while the game kept my interest until the very end, the game puzzles were very easy to solve. The hardest part was finishing a level without taking any damage. Unfortunately while I enjoy playing the levels. I was left with zero desire to replay any of the levels. You should make the path you need to take in the puzzles less obvious. It would be awesome if you created multiple paths to get to the end of the puzzle and possibly adding in other items to collect. So you could take teh shortest path or collect other items for bonuses you could come up with. As I said great game and well worth the playing, but is definitely only a one shot puzzler lacking replay value. I look forward to the follow up of this game.

boring button smasher

So I had high hope but the game is just another button smasher and each of the levels is pretty much the same thing with differently drawn enemies. You need more power up, move moves, and the enemies take way too long to kill which make the game tedious and boring. You could impove on this game but as it is, well, its just not work playing.

A decent of copy but u have a long way to go.

Ok as most people know this is a clear copy of crush the castle which is ok because Crush the Castle is an awesome game and if someone can make it better that is great. Unfortunately you this is a weak game because of a couple very irritating factors but first is here is what was a good that Crush the Castle didn't have: you could by power ups(though I don't know how cool they got because you game got boring quickly) and the added challenge of actually have targets you have to kill, targets to avoid and targets that give you bonuses. Great ideas! Sadly while the previous mentioned idea were great you should have improved your game engine instead. The catapult itself is very annoying to control. While I may be spoiled by Crush the Castle, it really slowed down the game to have to keep adjusted the aim a power. It would have been more enjoyable if the you could just click when you want to release the stone. Also even when you change the angle and power, the catapult animation never changes which something Crush the Castle had perfectly. The other thing that made me stop playing this game quickly is the very very major bug that time in and time out even when you hit certain target, a building fell on them, or they fell off a building, they would die. I'm sure that is fixable but if I can't even kill people that should be dead it make the game sloooow. Ok so while some of my opinion stems from the fact that this a copy of game that is not nearly as good as the original, I would still haven't had to stop playing because of the above mention complaints the difference is they are just more damning when another game did it way better. If you can fix these things you will have an awesome game that I play again. I hope you can improve it because you do have something good to work with.

fun with exception to an annoying bug

Just so you know, some of the negative balls that should be destroyed when you click them are destroyed making it very annoying please fix this glitch. Other than that this is a fun and challenging game.

Just What I asked for

Wow, I'm glad this is finally out. It is obviously a great game. What I like is that you took all the suggestions I listed. The medal system is great. It makes the game more challenging and gives the game more replay value. the Super Bomb is a nice addition as well. So I have a great idea for part 3. Let me know what you think. It would be awesome if you could turn this into a 2 person battle. You could go against the computer or a human player and either take turns or simultaneously shoot at each other castle that is sitting behind the catapult. This would really take the game to another level and bring more challenge as time and accuracy would count even more. Also it would be challenging because you could knock out the other person's projectile with your own. What do you think?

Very annoyed

Nothing to special but decent shoot. My real gripe is the powerups. They are nearly impossible to pick up because they immediately fall off the screen. They should float in the air otherwise I rush in the pick them up and kill myself most of the time.

Age 42, Male

Education Consultant

Chicago

Joined on 1/17/05

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